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Hands-On Workshop with Fusion Applications and ADF UX Desktop Design Patterns

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By Misha Vaughan, Applications User Experience

Oracle Fusion Applications

I hosted a team of internal Oracle Fusion Apps Sales leaders and a few select Oracle partners on May 14-16, 2013, at Oracle HQ in Redwood Shores. This was the second version of the Applications User Experience team’s "How to Build Great-Looking Usable Apps" workshop.  

This was a revised version of an event we piloted a few months before in the UK. This time around, we added:
  • A couple of bridge-building pieces to help attendees move from wireframe to design patterns to ADF components more clearly.
  • A day on mobile UX design patterns and mobile ADF.
Attendees want to attend this workshop for one of two reasons: 1) They need to extend Fusion Apps, and they want to understand what the UX best practices are for doing this, 2) they want to build a custom application, or even just a page, with ADF, and they don't want to start from scratch on the user experience.

To give you an idea of the agenda, here are the key speakers and their areas of focus:
  • Ultan O'Broin (@ultan, @usableapps): Focusing on the enterprise applications UX design principles, defining what "UX design patterns" are, and explaining why wireframing is such a key part of Oracle’s UX design pattern strategy.
  • Misha Vaughan: I was standing in for my team member Katy Massucco on a presentation she calls "art school in a box," or the 8 things any developer needs to know about the visual design of enterprise UIs.
  • Scott Robinson: On how we move step-by-step from wireframes to UX desktop design patterns, as well as the design guidance we are developing for identifying "simplified" use cases for enterprise apps.
  • Lynn Munsinger: On all of the hands-on content. She is really walking attendees through two very thorough exercises, on Procurement and on a trouble-ticket flow, as well as a great presentation on how to move from screenshots to ADF components.  
  • Richard Bingham (@richardbingham): Detailing how we make use of composers as part of the Fusion Apps tailoring story, as well as covering his new role in Fusion Apps Developer relations.
  • Floyd Teter (@fteter) : On how he used UX design patterns and ADF Essentials to bootstrap his UX and deliver a well-designed product ridiculously fast.
  • Mark Vilrokx: He is exploring use cases and technology for integrating with Fusion apps in the cloud.
  • Kristin Desmond: On the new simplified UI's tailoring strategy for Fusion Apps and where we are with UX design patterns for simplified UIs.
  • Lynn Rampoldi-Hnilo: Covering a great set of "top 10" things you need to know for designing mobile applications as well as shepherding attendees through wireframing a mobile application.
  • Brent White: On the visual design guidance for mobile UIs, as well as teaming up with Lynn on wireframing.
  • Joe Huang: On how ADF Mobile is built to support UX design patterns and deliver a great mobile user experience.
  • Teena Singh and Lulit Bezuayehu: On how a developer can write a user profile and learn to run his or her own usability test using resources from UX Direct.
I think you know why I felt so tired by the end of the week. We hit a lot. Most of this agenda came from the combined brain power of Ultan O'Broin and Lynn Munsinger. So it's ironic that Ultan could not even attend. He managed to take a very nasty nose-dive over his bicycle handle bars the Sunday before the event.

Thanks very much to Jeremy Ashley, my boss, for stepping in to present as well as Scott Robinson for biting off more than he expected in this portion of the workshop.

So, how did we do?
See for yourself:

Floyd Teter, EiS Technologies: "Great workshop. Covered stuff I can take back to the job and use."  


Sten Vesterli, Scott/Tiger: He clearly got the value of design patterns. "I was just watching my son play the Neverwinter MMORPG beta. The user interface looks just like other MMORPGs and he could jump right in and start playing.

That’s not because the people at Cryptic Studios lack imagination - it’s because their users already have an expectation of how an MMORPG should look. It would be stupid to risk turning people away by inventing a brand new user experience (UX). Instead, they are using a User Experience Design Pattern that their users recognize."


Floyd Teter, Sten Vesterli, Mick McGee
Floyd Teter, EiS Technologies; Sten Vesterli, Scott/Tiger; and Mick McGee, EchoUser.

How do you get access to this?
We were fortunate enough to have Tom Barrett and Jonathan Vinoskey from Oracle Alliances & Channels (A&C) representing Oracle Applications partner interests.  They stayed the full 3 days!  Talk about troupers.

Jonathan Vinoskey, Tom Barrett
Jonathan Vinoskey & Tom Barrett, Oracle, creating a wireframe for a trouble-ticket application.

I have been working with our key speakers and A&C on the best ways to re-deliver this content.  Right now, we are looking at a series of in-person training events that we are planning to offer globally -- not a huge number of them, as the guidance has been that attendees get the most out of having access to the seasoned UX pros, but hopefully enough for the really eager to get started with design patterns and ADF.  We will also be offering a series of these sessions as recordings, as an OPN learning path.

You can also expect to see excerpts from the workshop on the UsableApps blog in the months ahead.




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